Smart Culture Conference
Wed 6 Nov
09:30 - 17:00
ORGANIZER: NWO | Brave New World | Beyond Human
This year’s NWO SMART CULTURE conference is organised in close cooperation with the Brave New World Conference & Beyond Human Festival. Focus of the Beyond Human Festival is how future technology will impact human life. During our events the worlds of arts and culture, philosophy, science, technology and storytelling will collide.
The Smart Culture conference will have an interactive programme with two main tracks, a variety of debates, a hackathon and lots of opportunities to connect. We hope to create an inspirational setting for future research collaborations.
Our keynote speaker is James Bridle, the British journalist and artist who focuses on the role of technology in society. His art is exhibited throughout the world and his journalistic pieces have been published in Wired, The Atlantic and The Guardian.
Next to that we feature:
· Insights into Smart Culture projects on critical making a.o. the Dutch Design Research 2019 award winning project RE-source
· Thematic co-referred sessions Bio Art&Design, Inclusivity, Artificial Intelligence, Sustainable Development Goals and Arts&Science in co referred sessions
· National Science Agenda HACKATHON: develop your project by crowdsourcing the Smart Culture community
Participation in the Hackathon requires explicit registration and idea sharing all over the day. Next to participation in the Hackathon two lectures and the keynote will be part of your visit. On registering we kindly ask you to turn in the project theme you wish to work on during the hackathon.
On top of our programme all Beyond Human exhibits can be visited!
We are striving for a sustainable and energetic conference; we don’t want to spoil any food or materials. Therefore an entrance fee of 20 Euro is required.
Sustainable Development Goals
Ruben Jacobs, Caro Agterberg, Lily Frank
Why should the world we inhabit now be disrupted? In order to attain the 17 Sustainable Development Goals to end poverty, combat inequality and injustice, and address climate change, the creative industries are ideally situated to develop a new knowledge base upon which answers to that question can be formulated.
Information Science & Big Data
Gerd Kortuem, Richard Kofi
What does big data mean for the quality of human life and how do we design and utilize systems to contribute to quality of life? Creative developments such as positive computing and positive architecture/infrastructure may increase the overall wellbeing of society, which may enhance the relationships between global citizens and strengthen their autonomy. How can intelligent products and systems, smart offices and creative industries, contribute to our natural home?
Future of Nature
Kasia Mika, Kasia Molga
Try and imagine the future of nature in the Anthropocene. Our ongoing ecological effects integrating with designer ecosystems, geo-engineering, assisted evolution and synthetic biology. What will the new ‘natural’ be on our exceedingly manipulated and (micro)managed home planet?
to be confirmed
Increasingly technologies supplement and enhance how humans function. Contemporary technologies can therefore be seen in a long development of tools that augment our capabilities. The difference that while in the past these tools were extensions, technology more and more intervenes in our acts and thinking and sometimes (partially) replaces those. What does that mean for being human? What is the social and cultural impact of autonomous, artificial technologies? Where does technology start and humans end?
BioArt & Design
Rob Zwijnenberg, Marion Laval-Jeantet
Human evolution is not just human history, but the story of our interaction with the viruses, fungi, and bacteria that inhabit us. Learning more about the microbiome is likely to change the way medicine is practiced. It may also have implications for our social and legal systems and it challenges the concept of ourselves. Marion Laval-Jeantet artistically explores the cultural implications of the microbiome. She invites scholars and scientists to interdisciplinary research on the microbiome.
Future of Species
Clemens Driessen, Charl Landvreugd
What would happen when human animals and posthuman animals coexist simultaneously? Which interactions may take place between these distinct species, or between differently enhanced human animals? In our interaction with non-human animals, we take a superior rationality for granted, leading to think we have more rights than them, including the right to kill them. How would such a pattern of behaviour apply to posthuman animals versus human animals?
Art & Technology
Frans Snik, Oscar Santillan, Lily Frank
Oscar Santillan and Frans Snik will reflect on their collaboration during the last few years, of which Oscar spent the last year as artist in residence in Frans’ group in Leiden. During this residency year they have experimented with co-creation of artistic research and scientific research, on the basis of both parties contributing equally and entering the process with a completely blank slate. Oscar and Frans will show some of the work in progress and discuss lessons learnt and failures.
Eliza Steinbock, Julia Isenia, Mariana Aboim, Charl Landvreugd
Technological advancements promise inclusive, safe, resilient, and sustainable societies. A society that leverages diversity and inclusivity to dismantle intersecting oppressions, forms of exclusion, and marginalization, positions itself for sustainable and fair innovation and growth. By addressing queering, decolonizing, plurality of voices and artistic research in the arts and heritage sector, a just human condition may be developed.
SMART CULTURE PROJECTS
Acting like a Robot: Theatre as Testbed for the Robot Revolution
Maaike Bleeker, Koen Hindriks, Nirav Christophe
Utrecht University, Free University of Amsterdam, HKU University of the Arts Utrecht, Ulrike Quade Company, SPRING Festival for Performing Arts
If, as Shakespeare famously claimed, “All the world's a stage and all the men and women merely players”, robots are the new kids on the block. This project investigates how a collaboration between theatre and robotics may contribute to the development of communicative skills of these new players.
Coloured by Flavo: The Art and Science of Structural Colours from Flavobacteria
Hauke Smidt, Elvin Karana, Raymond Pieters
Wageningen University & Research, Avans University of Applied Sciences, HU University of Applied Sciences Utrecht, Willem de Kooning Academy, University of Cambridge, Hoekmine, BlueCity Lab,
FoAM, Zone2Source, Utrecht Science Park
A group of scientists and artists will be assembled to work together in new ways to create high-performance colour by non-harmful bacteria grown on low value industrial waste. By collaborating with these living micro-organisms, the fusion of technology and organic systems will be innovated.
Bridging art, design and technology through Critical Making
Janneke Wesseling, Florian Cramer
Leiden University, Rotterdam University of Applied Sciences, Het Nieuwe Instituut, Waag Society, West Den Haag
Critical Making promises the linking of creative practice and critical thinking. In this project, the focus is on the critical aspect of making and on investigating to what extent critical making can connect the separated discourses of art, design and technology with each other. Artistic research is the methodological starting point.
Smart Hybrid forms: Addressing ecological challenges by blurring the lines between biology and technology
Raoul Frese, Jeroen Boomgaard
Free University of Amsterdam, Gerrit Rietveld Academy, V2_Lab for the Unstable Media, Zone2Source, Waag Society
Artists and scientists work together to create and explore new forms of biotechnology that help us develop adaptive strategies within the new ecology arising from climate change.
Curious Hands: Moving Making to the Core of Education
Ann-Sophie Lehmann, Evert Bisschop Boele
University of Groningen, Hanze University of Applied Sciences, OOG
We think not with our minds alone, but also with our hands. Making makes hands smart, and smart hands in turn stimulate intellect, creativity, social cohesion, and sustainable thinking. But how exactly are hands taught through making? Curious hands researches making in practice and develops educational methods for curious hands.
GAMPSISS: GAmeful Music Performances for Smart, Inclusive, and Sustainable Societies
Micha Hamel, Alexander Verbraeck, Koen van Eijck
Codarts, Delft University of Technology, Erasmus University Rotterdam, Willem de Kooning Academy, Het Balletorkest, Het Gelders Orkest, Stichting Omroep Muziek, Philharmonie Zuidnederland,
Nederlands Philharmonisch Orkest, Noord Nederlands Orkest, Amsterdam Sinfonietta, Nederlands Blazers Ensemble, Donemus Publishing, Calefax, De Doelen, Tivoli/Vredenburg, Asko/Schoenberg Ensemble, Nederlands Kamerkoor, Holland Baroque, Orkest van de 18e eeuw, Nederlandse Bachvereniging, Muziekgebouw aan ’t IJ, Theaters Tilburg, Schouwburg & Philharmonie Haarlem, Doelen Ensemble
Classical music is at risk of losing its relevance for modern-day society. We are therefore investigating to what extent gaming can contribute to once again making the classical repertoire appealing and relevant. With this approach, we hope to encourage an active listening culture that contributes to a sustainable society.
Exploring Journalism's Limits: Enacting and theorising the boundaries of the journalistic field
Tamara Witschge, Klaske Tameling
University of Groningen, HU University of Applied Sciences Utrecht, VersPers, A-Lab
What is journalism and who is a journalist? In rapidly changing – digital – media landscape, these definitions are subject to discussion. In collaboration with the creative industry, the researchers will set up an interdisciplinary network of journalists and media makers and analyse the organisation, working methods and productions that they make for various clients.
The Sensory Moving Image Archive (SEMIA) Boosting Creative Reuse for Artistic Practice and Research
Giovanna Fossati, Harry van Vliet, Eef Masson
University of Amsterdam, Amsterdam University of Applied Sciences, Studio Louter, EYE, Nederlands Instituut voor Beeld en Geluid
The aim of the SEMIA project is to investigate which resources (analysis software, interfaces) are needed to enable creative users – artists, creative industry, researchers – to explore and reuse digitised heritage collections, especially moving images, on the basis of their visual characteristics (light and colour, shape or movement).
Documenting complexity: Intersections of Documentary, Activism and Technological Innovation
Tamara Witschge, Yael de Haan
University of Groningen, HU University of Applied Sciences Utrecht, Nederlands Instituut voor Beeld en Geluid, VersPers, WORM, MU Eindhoven
What societal role do documentary makers strive for, and how do they employ new recording and presentation technologies like Virtual Reality, 360-degree cameras and drones? Together with our partners, we conduct action research: we co-produce a documentary about the open city. We research changing working methods in how documentary makers represent complex societal issues.
Staging popular music: sustainable live music ecologies for artists, music venues and cities
Erik Hitters, Pauwke Berkers, Paul Rutten
Erasmus University Rotterdam, Rotterdam University of Applied Sciences, Vereniging Nederlandse Poppodia en –Festivals, MOJO Concerts
Live pop music has become the most important source of income for musicians and the music industry now that digital music is readily available everywhere. A flourishing podium and festival circuit is also vital for cities. This project will investigate the sustainable economic, social and cultural value of the local live music sector.
Artful Participation: Doing Artistic Research with Symphonic Music Audiences
Peter Peters, Ruth Benschop
Maastricht University, Zuyd University of Applied Sciences, Stichting Philharmonie Zuidnederland
Concerts given by symphony orchestras have the predictability of a ritual. Musicians play, and the audience listens. Many people no longer find that ritual interesting, as the number of people attending concerts is falling. Are there new explanations for this decline? And how can the public participate with the orchestra in artistically relevant ways?
Re-Source: Participation in reframing residual materials in design theory, design practice and design education
David Hamers, Ginette Verstraete
Design Academy Eindhoven, Free University of Amsterdam, Studio Ester van de Wiel
This research project brings together a design studio, a university of applied sciences and a university around the themes of social participation and dealing with urban residual materials. The aim is to link the innovative use of residual streams in design practice to a reflection on participation in the circular economy.
The Critical Visitor: Intersectional Approaches for Rethinking & Retooling Accessibility and Inclusivity in Heritage Spaces
Eliza Steinbock, Hester Dibbits, Dirk van den Heuvel
Leiden University, Reindwardt Academy, Delft University of Technology, University of Amsterdam, Amsterdam University for the Arts, Izi.travel, Wat Telt, Research Centre for Material Culture, Van
Abbemuseum, IHLIA LGBT+ Heritage, Atria, The Amsterdam Museum, Studio i Platform for inclusive Culture, Imagine-IC
This project investigates how heritage institutions can achieve inclusion and accessibility within their organization, collection, and exhibition spaces that meets the breadth of demands placed by today’s “critical visitors.” Fifteen heritage partners collaborate on activities to develop language and tools that dismantle intersecting oppressions, forms of exclusion, and marginalization.
Contemporary Commoning: Investigating the role of art and design in creating spaces for public action
Jeroen Boomgaard, Claartje Rasterhoff, Robert Kloosterman
Gerrit Rietveld Academy, University of Amsterdam, BPD Europe, Vereniging van eigenaars Nautilus, Waag Society, Casco Art Institute
This research focuses on the ways the notion of ‘the commons’ can contribute to new forms of (digital) public space and initiate different forms of urban development, while taking the potential contribution of design and art towards processes of 'commoning' as the main point of departure.
WORKSHOP NEXT NATURE
In this workshop we will use speculative design as a tool to facilitate discussion in small groups on the future of reproductive technology. We will use the speculative objects from the Reprodutopia exhibition as support. An example of this is Nana McLean’s artificial womb. How does it feel for participants to carry such a womb? Is this the future of reproduction?
Attendees of the conference are invited to come up with their project ideas on the crossroads of arts & science addressing research questions, which are applicable to the routes of the Dutch Science Agenda. All the NWA routes and their forerunners are invited to participate in this hackathon. Interested in pitching your idea and up to finding other project partners either from the research of arts community? Come around and participate in our special hackathon program. In close cooperation with our hackathon team we assist you on working out a high risk high gain proposal for the Dutch Science Agenda
05–11 November 2018